Professional Profile
I’m Eduardo Amengual Risso, an interactive experience designer and developer.
I connect concept, interaction, real-time implementation and interface to create experiences people can understand and explore.
Cross-platform experience
My professional background spans AI avatars for museums, agent-based systems, web experiences, augmented reality, virtual reality, Unity development and UX/UI. Under EDAM Games and EDAM Interactive I shape concepts, prototype interactions and help teams connect technical feasibility with audience clarity.
Earlier roles include VR Starfighters and Fit&Feel at TwinForce, alongside mobile, PC and real-time development work for Space Go, Super Squad, Playgram Games and Kitmaker. That game-development foundation is useful beyond games: it brings rapid iteration, feedback design and a strong understanding of attention and interaction.
Capabilities
- AI avatars for museums and interactive cultural experiences.
- Agent-system design, orchestration and interaction flows.
- Interactive web concepts and browser-based prototypes.
- Augmented reality experiences for storytelling and marketing.
- Unity and C# real-time development.
- UX/UI, journeys, information hierarchy and interactive prototypes.
- Virtual reality interaction and immersive experience framing.
A little more about me
I enjoy working where design and technology meet. I like understanding why a mechanic, interface or interaction works, then building and testing it until it feels clear to the person using it.
Outside work, my interests are varied, especially video games, board games and tabletop role-playing games, reading and gastronomy. I also enjoy learning new things and exploring subjects that broaden both my personal and professional perspective.
Training and languages
I studied UI/UX Design at Ironhack, game design at Tokio New Technology School and Application Development. I work professionally in English, Spanish and Catalan. Spanish and Catalan are my native languages.